![]() QuadRemesher automatically converts source geometry into clean all-quad meshes with a user-specified target polygon count. The tool processes the source meshes composed of, triangles or a mixture of polygon types, and converts them to evenly spaced quads suitable for animation. There are some retopology tools out there that help the process and Quad Remesher is one of those retopology tools that will make the process easier and faster. With specific workflows, retopology becomes extremely important, yet it is pretty time-consuming when you deal with a lot of objects in a scene. From what can see quad Remesher is very good at changing the topology of any type of mesh whether it be a simple 3d text or a complex model that has millions of polygons. ![]() Exoside’s Quad Remesher is an automatic Remeshing tool available for Maya. ![]()
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